
but then the power goes out or the WI-Fi goes out but you have to reset it. Manipulate sounds, so if you can buy upgrades or gear, he can manipulate the sound that it has arrived (Like in WTTG2, being able to order the movement sensor, which should be a defense gadget)įor the stages, the satellites sounds great due to you needing them to use the computers, next you should explore the deep web looking for keys ETC. Luna is part of the neighbourhood watch, so she could have some type of detective type of perk/ability, like finding out which killer is coming for you ETC.

The Perks/abilities should be assigned to specific survivor based on there personality E.G. I like you Adam because you make games that are different to the average horror games and games in general. These ideas are great, i like it because the even though (like in DBD) the concept of the game has been done, you've implemented it into your own ideas and universe which you have continued to make through the years. \- Worry about this at some other point, if ever Some sort of items that can help defend certain areas? Item that players can pick up to increase their defense stat Items that can be internally spawned to slow down a killer \- Or maybe certain characters have larger inventory spaces? \- Maybe an unlock able is a large inventory bag they can bring in with them. \- Items take up X amount of space depending on inventory space. Pick up the items as well to eliminate this win condition? That is being placed, takes X amount of time to help with balance. Of escape place / mechanic, they combine all the items to trigger the win event. Like pages in slender man, and they collect X amount of hidden items and go to some sort Maybe another win condition could be that there is X amount of hidden items in the map. \- What if the killers had some sort of item to destroy X amount of terminals. If the player fails the mini game - alert system would go off to let killer know where Each time a key is found the mini games get harder. Where the player has to complete said mini game, if they fail the what about some sort of mini game similar \- Instead of each terminal presenting websites.
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Or should it be a more mechanical method? Where they have to crack something or do some How will the terminal system work? Do I want them to actually brows deep web websites? Once all X keys have been found, the win condition One win condition is that they survivors have to go to computer terminals and find The switches then deliver internet access So that the terminals have internet access. What if the players have to turn on some sort of networking switches or something, What if there are satellites or something that the player has to align to get internet Have to do some sort of mechanic to spawn them back in. To instant respawn, if they fail or they are dead the 2nd time. The first time they are presented with a challenge Maybe a survivor just spawns into some sort of red room / golag Maybe instead of a survivor getting hanged / hooked somewhere like they do What if the killer can do some sort of sub mechanic to lower that time frame?

Lets say that each map has a 60 min time line. I am not sure if I want to do a mechanic where once they have downedĪ survivor they have to carry them somewhere, or they just get downed.Įach game has a time limit - maybe 45 mins or whatever? I am thinking for the killers 4-5 survivors will spawn \- Maybe for staging, certain parts of the map are locked out, and you have to unlock to progress \- 4 Survivors vs (1 killer and 1 Hacker) Vs other, I would need more survivors to choice from?

\- If I go with a more each survivor has some sort of stats better at doing one thing \- Can a person have the same survivor as some one else? or are they locked out? \- And then they are open to being killed by survivors. \- The Hacker would have to leave their terminal / hide spot \- So lets say that a survivor knocks out the cameras \- Killers | Should have unique abilities / passive
